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Nahuel Santillán — Frontend engineer who

Shipsproduct.

— and the systems behind it.

Anthropic2025–26Evaluated LLMs for Anthropic, via Revelo
FounderWeso Studio, since 2024Mar del Plata, AR · 38°S
Scroll — click throughCV · EN / ESSee the work
(01) AboutMar del Plata → everywhere

Interfacesthat hold upwhen real usersshow up.

Six years building products for startups, clinics and retailers. Founder of Weso Studio, teacher at UTN FRMDP, Coderhouse, Roombo, Anza and Avalith. I have shipped on Meta for Developers, Firebase and Google, from WhatsApp Flows to Gemini. I spent ten months evaluating language models for Anthropic, and I bring what I learned back into the interface.

portrait · b/w · 2:1
(03) What I doKeep scrolling →

Frontend, end to end.

From the first wireframe to the cache headers. I design the system, build the interface and stay for the part where real users show up.

01

Architecture

Monorepos, server-first rendering and auth that works across products.

02

Data layer

Caching, optimistic updates and realtime. The UI never lies about state.

03

Pixel-perfect UI

From wireframe to production without losing a pixel on the way.

04

Motion

Motion with a performance budget, and a calm fallback for reduced motion.

Next · Contact ↓
(04) ContactUsually replies within a day

Let's buildsomething.

Frontend engineer who

Shipsproduct.

— and the systems behind it.

Anthropic2025–26Evaluated LLMs for Anthropic, via Revelo
(01) About

Interfacesthat hold upwhen real usersshow up.

Six years building products for startups, clinics and retailers. Founder of Weso Studio, teacher at UTN FRMDP, Coderhouse, Roombo, Anza and Avalith. I have shipped on Meta for Developers, Firebase and Google, from WhatsApp Flows to Gemini. I spent ten months evaluating language models for Anthropic, and I bring what I learned back into the interface.

(03) What I do

Frontend, end to end.

From the first wireframe to the cache headers.

01

Architecture

Monorepos, server-first rendering and auth that works across products.

02

Data layer

Caching, optimistic updates and realtime. The UI never lies about state.

03

Pixel-perfect UI

From wireframe to production without losing a pixel on the way.

04

Motion

Motion with a performance budget, and a calm fallback for reduced motion.

(04) Contact

Let'sbuildsomething.

Nahuel SantillánEN